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2nd Chance
None
Detective Lindsay Boxer and her friends, the fellow members of the Women's Murder Club, investigate the death of a little girl who was shot on the steps of a San Francisco church. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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2nd Tactical Air Force
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Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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2RAUMWOHNUNG - 36 GRAD [IMPORT]
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BESSER GEHTS NICHT MIR KANN NICHTS PASSIEREN 36GRAD DER SOMMER DER JETZT NICHT WAR ICH BIN DER REGEN NIMM SIE JA LA LA LA DU BEWEGST DICH RICHTIG SEID EINS EINS ZWEI DREI- TSCHIU LOTUS BLEIB DOCH BIS ES SCHNEIT Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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3-d Echocardiography, an Issue of Cardiology Clinics
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Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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3-d Seismic Interpretation
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Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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3-minute Reading Assessments
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Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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30 Days to Market Mastery
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Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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30 Rock: Season 1 (DVD)
None
Emmy Award winner Tina Fey writes, executive produces, and stars as Liz Lemon, the head writer of a live variety program in New York City. Liz's life is turned upside down when brash new network executive Jack Donaghy (Alec Baldwin in his Golden Globe winning role) interferes with her show, bringing the wildly unpredictable Tracy Jordan (Tracy Morgan) into the cast. Now it's up to Liz to manage the mayhem and still try and have a life. Join in the behind-the-scenes hilarity with the complete first season (21 episodes) on DVD. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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300 Junior Novel Anticipation Guides
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Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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345 Solved Seismic Design Problems
Simon Labels, Ltd.
Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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36th Clinical Aphasiology Conference
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Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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3D Computer Graphics
None
The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing and graphics standards such as PHIGS. It deals with the processes involved in converting a mathematical or geometric description of an object -- a computer graphics model -- into a visualization -- a two-dimensional projection -- that simulates the appearance of a real object. Alan Watt provides students with a knowledge of complex and emerging topics in the field of computer graphics, including advances in rendering and new material on animation. This is an appropriate text for a first course on computer graphics at the Junior, Senior or graduate level. Features NEW! Chapter on Advanced Radiosity NEW! Chapter on Animation NEW! Chapter on Precalculation Techniques NEW! Material about real-time applications for high complexity, such as progressive mesh optimization, BSP tree, precalculation techniques, and photo-modeling techniques Enhanced coverage of advances in rendering Complete revision of material on animation Includes a CD-ROM with a 400 image study and several computer graphics programs 0201398559B04062001 Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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3d For The Web
None
Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications. Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to produce work for the web and need a guide to which applications to use. Insteadof being bogged down in code, this user-friendly, highly illustrated book teaches from a practical, technique-orientated stance, with only a minimal amount of code typing needed. Use pre-written code modules to create interactive are, animated characters and commercial websites. Then you can learn the techniques needed to make your own 3D games. Each chapter contains tutorials which you can do yourself, using the files on the free CD included with the book. Interviews with successful professionals show you what you can aspire to by sharing their tips and tricks as well as details on the pros and cons of each software package. For extra tips, information and help visit www.3dfortheweb.info * Learn how to successfully translate your 3D work to the web without the need for code * Get inspiration from professionals at the cutting-edge of 3D web design and games from interviews and examples of their work throughout the book * Use the tutorials on the free CD to practice your skills and stay ahead of the rest Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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3d Game Engine Architecture
None
Dave Eberly`s 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave`s new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community. *CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X. *A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required. *Emphasizes the application of software engineering principles and describes the architecture of large libraries. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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3D Game Engine Design
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Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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3D Human Modeling and Animation
None
A new edition of the cutting-edge guide to digital human animation Newly revised and updated, 3-D Human Modeling and Animation, Second Edition is a powerful tool all digital artists need at their fingertips. Using the latest computer technology, this nuts-and-bolts reference provides expert methods and techniques for applying the skills used in traditional figure drawing, painting, and sculpture to create and animate human figures in the digital realm. Comprehensive–with groundwork material as well as the latest advances to help experienced artists take their work to the next level–this highly visual book uses more than 400 images to describe the modeling and animation process for both male and female figures. An accompanying CD-ROM allows users to start modeling immediately and includes framework files and textures for application to human figures. Complete with a new problem-solving chapter, this is the perfect volume for the dedicated animator. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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3d Images of Materials Structures
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Description not available. Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. click here for more information... |
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